- Good Practices
NUMBER MATCHING PUNPONS
This application aims to count objects, match numbers with objects, improve hand eye coordination, develop fine motor skills, and learn by amusing.
- Cognitive accessibility, Academic skills
- Students age range:
- Curriculum area:
- Year period:
- All year long
- Step by step description, including actions to be developed for preparation and implementation:
- 1) Up to 1 den 5 up to the number recognized by the student / student, the number is enclosed in a rectangle. 2) Circle the circles under the numbers and put them together with the circle and circles in which the numbers are located. 3) A plastic box of size that can fit all of the pongs. 4) pontoons to be used in the carriage. Before starting to work, the student's sub-achievements are taken into account. The students are transferred to the students by using methods and techniques such as demonstration of students, role model, lecture, verbal hint, mark hint. Working phase: The student will show the number 1 written on the desk, how many? After expressing the student as 1: the circle under 1 is displayed and the command "1 jabber is here" is given. With student tongue, 1ponpo goes to the desired place and drops into the room. This application is also run with other numbers in turn. In the training process, a hint is given if necessary, over time the hint, commands are cleared and terminated.
- Resources to be used, including human resources, materials and spaces:
- Specialist to practice: Special education teacher, Material: student work table, plastic box, pom-poms, tongs or pegs.
- Difficulties found while implementing it:
- No difficulty.
- The official webpage for the good practice:
- Please enter the URL for the good practice at your school or any other internet place. If you don’t have a specific URL for your practice, then enter the URL of your school.